I am a game/level designer at Raven Software. I joined them in the summer of 2002. Its been an absolute blast to work on games. I have contributed to the following titles…






Singularity – Unreal Engine 3 design
Video captures of major areas responsible for
This video shows off soldier combat in a vertical environment
This one shows horror and creature elements/pacing
This one is open area soldier combat, and non linear path combat
Here is some level flow and horror elements
NPC V.O. and Motion Capture animation implementation
Wolverine – Unreal Engine 3 design
Videos of areas that i worked on. Concentrating on gameplay flow and enemy combat
Below, is some vertical traversal. Utilizing different game traversal mechanics in one area. The goal here is to make it as varied as possible, keeping things as unboring as possible. The addition of enemies adds some more variation as well.
Marvel Ultimate Alliance Gameplay of Atlantis, major area of design focus for me.
Level shots of a Quake 4 level I constructed with the Mod Tools
Some level layout shots from M.U.A. that i helped create